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	<title>Comments for Story Shtick</title>
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	<link>http://storyshtick.spookyouthouse.com</link>
	<description>Edited Play of Story Games and Audio Blog on Roleplaying</description>
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		<title>Comment on The Burning Mice of Ludic Peripety by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-387</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 29 Sep 2010 03:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-387</guid>
		<description>Sorry about the comment eating, Doyce. I&#039;ve referred the issue to David, maybe he can help correct it. Thanks for persevering to leave all these comments!</description>
		<content:encoded><![CDATA[<p>Sorry about the comment eating, Doyce. I&#8217;ve referred the issue to David, maybe he can help correct it. Thanks for persevering to leave all these comments!</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Doyce</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-384</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Tue, 28 Sep 2010 22:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-384</guid>
		<description>I kind of hate how this website routinely reloads and eats my comments while I&#039;m writting them. To repeat what I just typed:

The dice didn&#039;t yank competency away from you: the player&#039;s narrating their conflicts did, plain and simple.

1. Player does test and succeeds.
2. Your single helping dice (effectively a coin flip) was a weasel.
3. The player chose to narrate you being less than competent.

Personally? I have had LOTS of competent guys help me in my lifetime who, while totally smart and competent, were not any HELP at all -- and that&#039;s how I would have narrated it, to respect your character concept.

However, I wasn&#039;t narrating that stuff, and most RPG players are stuck on the idea that &#039;if your dice fail, you must look like a chump&#039;, rather than realizing that failure can still mean you&#039;re totally competent.

(And that&#039;s ignoring the fact that it&#039;s one bloody helping die and no indication of your relative skill at all.)

Could I have evangelized for competent-failure? Sure. I was busy teaching people the actual rules, though, so I didn&#039;t have that kind of time.

In a proper campaign (the best kind of game for anything from BWHQ, in my opinion), there would have been a discussion about narrating to respect people&#039;s concepts and letting everyone play their concept while still paying heed to the system. As it was, we just didn&#039;t have the time, so your guy got narrated as incompetent.

Not the system or dice&#039;s fault -- success or failure doesn&#039;t necessarily have anything to do with competence.

Finally -- it wasn&#039;t the system critique I was objecting to: it was your characterization of me as someone using GM Fiat, a method of play I loathe. I can&#039;t for the life of me figure out what behavior of mine read as Fiat to you, but I assure you: I play the system, not authoritative decree.</description>
		<content:encoded><![CDATA[<p>I kind of hate how this website routinely reloads and eats my comments while I&#8217;m writting them. To repeat what I just typed:</p>
<p>The dice didn&#8217;t yank competency away from you: the player&#8217;s narrating their conflicts did, plain and simple.</p>
<p>1. Player does test and succeeds.<br />
2. Your single helping dice (effectively a coin flip) was a weasel.<br />
3. The player chose to narrate you being less than competent.</p>
<p>Personally? I have had LOTS of competent guys help me in my lifetime who, while totally smart and competent, were not any HELP at all &#8212; and that&#8217;s how I would have narrated it, to respect your character concept.</p>
<p>However, I wasn&#8217;t narrating that stuff, and most RPG players are stuck on the idea that &#8216;if your dice fail, you must look like a chump&#8217;, rather than realizing that failure can still mean you&#8217;re totally competent.</p>
<p>(And that&#8217;s ignoring the fact that it&#8217;s one bloody helping die and no indication of your relative skill at all.)</p>
<p>Could I have evangelized for competent-failure? Sure. I was busy teaching people the actual rules, though, so I didn&#8217;t have that kind of time.</p>
<p>In a proper campaign (the best kind of game for anything from BWHQ, in my opinion), there would have been a discussion about narrating to respect people&#8217;s concepts and letting everyone play their concept while still paying heed to the system. As it was, we just didn&#8217;t have the time, so your guy got narrated as incompetent.</p>
<p>Not the system or dice&#8217;s fault &#8212; success or failure doesn&#8217;t necessarily have anything to do with competence.</p>
<p>Finally &#8212; it wasn&#8217;t the system critique I was objecting to: it was your characterization of me as someone using GM Fiat, a method of play I loathe. I can&#8217;t for the life of me figure out what behavior of mine read as Fiat to you, but I assure you: I play the system, not authoritative decree.</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Arpie</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-362</link>
		<dc:creator>Arpie</dc:creator>
		<pubDate>Wed, 22 Sep 2010 19:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-362</guid>
		<description>Well, yeah, there&#039;s no problem with &quot;failing&quot; the task.

The problem is looking like a schmuck even though you&#039;re going to succeed, anyway.

In the two games I played, it didn&#039;t feel like I was progressing toward a goal so much as spiraling away from it due to qualities that I rather thought my character didn&#039;t possess.

In your game, Doyce (the better of the two I played, I might mention) the gruff veteran I played consistently failed at tasks I suspected a gruff veteran would at least look competent at... which is not good for my ego.  Yes, we won in the end, but I couldn&#039;t see how considering how often the dice yanked competency away from me!</description>
		<content:encoded><![CDATA[<p>Well, yeah, there&#8217;s no problem with &#8220;failing&#8221; the task.</p>
<p>The problem is looking like a schmuck even though you&#8217;re going to succeed, anyway.</p>
<p>In the two games I played, it didn&#8217;t feel like I was progressing toward a goal so much as spiraling away from it due to qualities that I rather thought my character didn&#8217;t possess.</p>
<p>In your game, Doyce (the better of the two I played, I might mention) the gruff veteran I played consistently failed at tasks I suspected a gruff veteran would at least look competent at&#8230; which is not good for my ego.  Yes, we won in the end, but I couldn&#8217;t see how considering how often the dice yanked competency away from me!</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Doyce</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-356</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Tue, 21 Sep 2010 22:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-356</guid>
		<description>It&#039;s not GM Fiat.

The Guard&#039;s can&#039;t fail. I don&#039;t mean they shouldn&#039;t. I mean they can&#039;t, mechanically, in the game. Period.

They always get what they want when the dice hit the table. They might suffer while they succeed, or there might be complications that come up while you succeed, but they always succeed. Period.

That&#039;s how the game&#039;s constructed.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not GM Fiat.</p>
<p>The Guard&#8217;s can&#8217;t fail. I don&#8217;t mean they shouldn&#8217;t. I mean they can&#8217;t, mechanically, in the game. Period.</p>
<p>They always get what they want when the dice hit the table. They might suffer while they succeed, or there might be complications that come up while you succeed, but they always succeed. Period.</p>
<p>That&#8217;s how the game&#8217;s constructed.</p>
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		<title>Comment on Zombie Cinema by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/comment-page-1/#comment-300</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 10 Sep 2010 20:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=275#comment-300</guid>
		<description>Thanks, I was trying it without Levelating this time. It didn&#039;t sound too bad to me, but different listening mediums have a large impact. I&#039;ll go back to Levelating next ep!</description>
		<content:encoded><![CDATA[<p>Thanks, I was trying it without Levelating this time. It didn&#8217;t sound too bad to me, but different listening mediums have a large impact. I&#8217;ll go back to Levelating next ep!</p>
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		<title>Comment on Zombie Cinema by David</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/comment-page-1/#comment-299</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 10 Sep 2010 19:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=275#comment-299</guid>
		<description>Nice to see more episodes,  I will have to get a copy of Z-cinema. 

Chech your audio levels though.  The intro and outro were much louder than the audio of you playing.</description>
		<content:encoded><![CDATA[<p>Nice to see more episodes,  I will have to get a copy of Z-cinema. </p>
<p>Chech your audio levels though.  The intro and outro were much louder than the audio of you playing.</p>
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		<title>Comment on Jenn’s 9 Rule 0s by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/27/jenn%e2%80%99s-9-rule-0s/comment-page-1/#comment-284</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 04 Sep 2010 23:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=250#comment-284</guid>
		<description>That&#039;s a very good point Ken, and I agree with the benefit you point out there. I definitely think that&#039;s a valid thing if the group talks about it and agrees that staying together is best for that reason. But a lot of GMs can be very effective at switching back and forth between separated characters and keeping everyone involved. That can make for a much more dynamic game, at times. Also, players whose characters aren&#039;t in the scene can play NPCs in a lot of game systems. 

The word &quot;never&quot; is the key thing here. I can understand &quot;Don&#039;t split the party if it&#039;s unnecessary&quot; but &quot;Never split the party&quot; is far too restrictive. Also, I do think the point most gamers are making when they say &quot;Never split the party&quot; is the stereotypical one I used in the blog post and not the more sensible one that you&#039;ve made.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very good point Ken, and I agree with the benefit you point out there. I definitely think that&#8217;s a valid thing if the group talks about it and agrees that staying together is best for that reason. But a lot of GMs can be very effective at switching back and forth between separated characters and keeping everyone involved. That can make for a much more dynamic game, at times. Also, players whose characters aren&#8217;t in the scene can play NPCs in a lot of game systems. </p>
<p>The word &#8220;never&#8221; is the key thing here. I can understand &#8220;Don&#8217;t split the party if it&#8217;s unnecessary&#8221; but &#8220;Never split the party&#8221; is far too restrictive. Also, I do think the point most gamers are making when they say &#8220;Never split the party&#8221; is the stereotypical one I used in the blog post and not the more sensible one that you&#8217;ve made.</p>
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		<title>Comment on Jenn’s 9 Rule 0s by Ken</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/27/jenn%e2%80%99s-9-rule-0s/comment-page-1/#comment-283</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Sat, 04 Sep 2010 19:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=250#comment-283</guid>
		<description>I think you are missing the point of &quot;Don&#039;t Split the Party&quot;.  It has nothing to do with trying gain an advantage over the GM, or any type of &quot;distrust&quot;.  It&#039;s just a simple rule of efficiency.  If you split the party, then the GM has to run two different threads, and half your players end up sitting there doing nothing.  It&#039;s a rule that benefits BOTH the GM and the player, by keeping everybody involved.</description>
		<content:encoded><![CDATA[<p>I think you are missing the point of &#8220;Don&#8217;t Split the Party&#8221;.  It has nothing to do with trying gain an advantage over the GM, or any type of &#8220;distrust&#8221;.  It&#8217;s just a simple rule of efficiency.  If you split the party, then the GM has to run two different threads, and half your players end up sitting there doing nothing.  It&#8217;s a rule that benefits BOTH the GM and the player, by keeping everybody involved.</p>
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		<title>Comment on Zombie Cinema by John</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/comment-page-1/#comment-280</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 31 Aug 2010 22:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=275#comment-280</guid>
		<description>Unfortunately, in gaming, like in humor, when creativity is spontaneous, often the lowest common denominator is what comes easiest.</description>
		<content:encoded><![CDATA[<p>Unfortunately, in gaming, like in humor, when creativity is spontaneous, often the lowest common denominator is what comes easiest.</p>
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		<title>Comment on Zombie Cinema by Lance</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/comment-page-1/#comment-276</link>
		<dc:creator>Lance</dc:creator>
		<pubDate>Mon, 30 Aug 2010 18:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=275#comment-276</guid>
		<description>The conversation could be about Mayan agriculture and how their advanced farming techniques empowered their empire. And I&#039;ll inevitably steer that dialog into how eating all that cellulose, impacted the size and make-up of their turds.

That&#039;s my special gaming power. I effectively lower the intelligence and maturity of any group I game with, it&#039;s a gift.</description>
		<content:encoded><![CDATA[<p>The conversation could be about Mayan agriculture and how their advanced farming techniques empowered their empire. And I&#8217;ll inevitably steer that dialog into how eating all that cellulose, impacted the size and make-up of their turds.</p>
<p>That&#8217;s my special gaming power. I effectively lower the intelligence and maturity of any group I game with, it&#8217;s a gift.</p>
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		<title>Comment on Zombie Cinema by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/comment-page-1/#comment-275</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 30 Aug 2010 12:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=275#comment-275</guid>
		<description>The &quot;With Great Power...&quot; and &quot;Primetime Adventures&quot; EP episodes here aren&#039;t too baudy. I don&#039;t think there will be a G game feature Lance and me, but you never know.</description>
		<content:encoded><![CDATA[<p>The &#8220;With Great Power&#8230;&#8221; and &#8220;Primetime Adventures&#8221; EP episodes here aren&#8217;t too baudy. I don&#8217;t think there will be a G game feature Lance and me, but you never know.</p>
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		<title>Comment on Elitist Gamer by Arpie</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/16/elitist-gamer/comment-page-1/#comment-274</link>
		<dc:creator>Arpie</dc:creator>
		<pubDate>Mon, 30 Aug 2010 06:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=247#comment-274</guid>
		<description>I&#039;d just like to say that I haven&#039;t posted on Story Games for a while because I don&#039;t have regular access to a computer and I&#039;m trying to transition to Denver, not because I&#039;m angry at anyone there. I could pick someone to be elitist against, though.
I beleive in wearing your labels with pride.</description>
		<content:encoded><![CDATA[<p>I&#8217;d just like to say that I haven&#8217;t posted on Story Games for a while because I don&#8217;t have regular access to a computer and I&#8217;m trying to transition to Denver, not because I&#8217;m angry at anyone there. I could pick someone to be elitist against, though.<br />
I beleive in wearing your labels with pride.</p>
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		<title>Comment on Zombie Cinema by Arpie</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/comment-page-1/#comment-273</link>
		<dc:creator>Arpie</dc:creator>
		<pubDate>Mon, 30 Aug 2010 04:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=275#comment-273</guid>
		<description>I like the shorter games, as I don&#039;t always have time to listen to a whole show. I agree with your point about the trend toward letting players pass. I think it&#039;s a good way to open story games up to more casual gamers. But how come you and Lance always stray into bawdy territory in these games? Do you foresee a story game with a G rating, besides like, you know, the Secret Life of Gingerbreadmen (which I suspect gets dirty pretty fast.)</description>
		<content:encoded><![CDATA[<p>I like the shorter games, as I don&#8217;t always have time to listen to a whole show. I agree with your point about the trend toward letting players pass. I think it&#8217;s a good way to open story games up to more casual gamers. But how come you and Lance always stray into bawdy territory in these games? Do you foresee a story game with a G rating, besides like, you know, the Secret Life of Gingerbreadmen (which I suspect gets dirty pretty fast.)</p>
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		<title>Comment on Jenn’s 9 Rule 0s by Troy</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/27/jenn%e2%80%99s-9-rule-0s/comment-page-1/#comment-268</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 27 Aug 2010 15:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=250#comment-268</guid>
		<description>I&#039;ve always heard #1 described as &quot;Wheaton&#039;s Law&quot; since it&#039;s appeared at the top of his blog page (wilwheaton.typepad.com) for forever. My rule 0 has always been &quot;Have fun.&quot; I think it was listed as such in a version of GURPS or Marvel Superheroes when I was a kid. &quot;If the rule sucks, change it&quot; is sort of a corollary to that. If the rules interfere with having fun, change or ignore them.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always heard #1 described as &#8220;Wheaton&#8217;s Law&#8221; since it&#8217;s appeared at the top of his blog page (wilwheaton.typepad.com) for forever. My rule 0 has always been &#8220;Have fun.&#8221; I think it was listed as such in a version of GURPS or Marvel Superheroes when I was a kid. &#8220;If the rule sucks, change it&#8221; is sort of a corollary to that. If the rules interfere with having fun, change or ignore them.</p>
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		<title>Comment on Jenn’s 9 Rule 0s by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/27/jenn%e2%80%99s-9-rule-0s/comment-page-1/#comment-267</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 27 Aug 2010 15:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=250#comment-267</guid>
		<description>I think the Urban Dictionary has more to do with pop-culture perceptions where a lot of people who don&#039;t currently game but did once a long time ago are unduly influencing the vote. All pop-culture perception of RPGs are based on AD&amp;D 1st Edition and probably always will be. Most of the roleplayers I have known that have stated this as Rule Zero had held on to a lot of other 1st-ed-style-ideas as well. 

I still see the D&amp;D 3E Rule Zero as the most commonly cited amongst active gamers - and a version of it was 3rd on the Urban Dictionary.

Because I couldn&#039;t be sure who first said &quot;Don&#039;t be a dick&quot; I went with Clyde&#039;s suggestion that we cite JC as the originator. It&#039;s certainly a version of &quot;Love thy neighbor as thyself&quot;, so that works for me. Of course, there are no claims to originality in this blog post. It all came from somewhere - I&#039;m just holding it up to the light.

Got any links to your new game?</description>
		<content:encoded><![CDATA[<p>I think the Urban Dictionary has more to do with pop-culture perceptions where a lot of people who don&#8217;t currently game but did once a long time ago are unduly influencing the vote. All pop-culture perception of RPGs are based on AD&#038;D 1st Edition and probably always will be. Most of the roleplayers I have known that have stated this as Rule Zero had held on to a lot of other 1st-ed-style-ideas as well. </p>
<p>I still see the D&#038;D 3E Rule Zero as the most commonly cited amongst active gamers &#8211; and a version of it was 3rd on the Urban Dictionary.</p>
<p>Because I couldn&#8217;t be sure who first said &#8220;Don&#8217;t be a dick&#8221; I went with Clyde&#8217;s suggestion that we cite JC as the originator. It&#8217;s certainly a version of &#8220;Love thy neighbor as thyself&#8221;, so that works for me. Of course, there are no claims to originality in this blog post. It all came from somewhere &#8211; I&#8217;m just holding it up to the light.</p>
<p>Got any links to your new game?</p>
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		<title>Comment on Jenn’s 9 Rule 0s by Rob</title>
		<link>http://storyshtick.spookyouthouse.com/2010/08/27/jenn%e2%80%99s-9-rule-0s/comment-page-1/#comment-266</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 27 Aug 2010 15:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=250#comment-266</guid>
		<description>I recently embarked upon writing my own RPG and I actually wrote a sidebar to address  the Rule Zero thing. While I don&#039;t have my writing in front of me, I can say that I looked to one source for what the true Rule Zero is. That source, is Urban Dictionary. 

http://www.urbandictionary.com/define.php?term=rule%200

With 182 up and 28 down the top definition is &quot;The unwritten rule of tabletop Role Playing Games: The Game/Dungeon Master has the right to veto anything any player says, he has the right to change any rule or make up his own, he need not explain why he choses to do these things. If players complain the GM may choose any of the following to do to the player; slap, call a dumbass, restrict snackage privileges and/or threaten injury to ingame character(be it through loss of xp, health, items or gold)&quot;

The next two listing are re-phrasings of the same concept with 130 up, 38 down and 50 up 2 down. For a total of 362 ups and 68 downs. That seems reliable enough to me.

The new Rule Zero I proposed in my game was your #1 Rule Zero: Don&#039;t be a dick. Which I directly lifted from John Wick in Houses of the Blooded and I&#039;m sure he lifted from somewhere else. 

To me, this is an important rule for life but it never hurts to reiterate it in print. Even if you&#039;re at a con and someone else is being a dick that doesn&#039;t make it right for you to be a dick. Just... Don&#039;t be a dick people. That&#039;s all I want when you sit down at the table. 

It covers the other rules too, &quot;Don&#039;t help the GM&quot;... sir, Don&#039;t be a dick. &quot;The GM is always right.&quot;... as long as he&#039;s not being a dick, sure, why not? &quot;Roll on the table&quot;... how about we just not be dicks about rolling dice? &quot;Have fun&quot;... by not being a dick.</description>
		<content:encoded><![CDATA[<p>I recently embarked upon writing my own RPG and I actually wrote a sidebar to address  the Rule Zero thing. While I don&#8217;t have my writing in front of me, I can say that I looked to one source for what the true Rule Zero is. That source, is Urban Dictionary. </p>
<p><a href="http://www.urbandictionary.com/define.php?term=rule%200" rel="nofollow">http://www.urbandictionary.com/define.php?term=rule%200</a></p>
<p>With 182 up and 28 down the top definition is &#8220;The unwritten rule of tabletop Role Playing Games: The Game/Dungeon Master has the right to veto anything any player says, he has the right to change any rule or make up his own, he need not explain why he choses to do these things. If players complain the GM may choose any of the following to do to the player; slap, call a dumbass, restrict snackage privileges and/or threaten injury to ingame character(be it through loss of xp, health, items or gold)&#8221;</p>
<p>The next two listing are re-phrasings of the same concept with 130 up, 38 down and 50 up 2 down. For a total of 362 ups and 68 downs. That seems reliable enough to me.</p>
<p>The new Rule Zero I proposed in my game was your #1 Rule Zero: Don&#8217;t be a dick. Which I directly lifted from John Wick in Houses of the Blooded and I&#8217;m sure he lifted from somewhere else. </p>
<p>To me, this is an important rule for life but it never hurts to reiterate it in print. Even if you&#8217;re at a con and someone else is being a dick that doesn&#8217;t make it right for you to be a dick. Just&#8230; Don&#8217;t be a dick people. That&#8217;s all I want when you sit down at the table. </p>
<p>It covers the other rules too, &#8220;Don&#8217;t help the GM&#8221;&#8230; sir, Don&#8217;t be a dick. &#8220;The GM is always right.&#8221;&#8230; as long as he&#8217;s not being a dick, sure, why not? &#8220;Roll on the table&#8221;&#8230; how about we just not be dicks about rolling dice? &#8220;Have fun&#8221;&#8230; by not being a dick.</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-203</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 14 Jul 2010 02:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-203</guid>
		<description>If you&#039;re old enough then I guess you get to be new again! I&#039;ve got a whole backlog of stuff for you to discover, Pete, please let me know how you like it. 

But you are quite mad, Pete. I recommend you apply for membership in the Ludic Peripety Society. You&#039;d do well there, sir!</description>
		<content:encoded><![CDATA[<p>If you&#8217;re old enough then I guess you get to be new again! I&#8217;ve got a whole backlog of stuff for you to discover, Pete, please let me know how you like it. </p>
<p>But you are quite mad, Pete. I recommend you apply for membership in the Ludic Peripety Society. You&#8217;d do well there, sir!</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Pete Figtree</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-202</link>
		<dc:creator>Pete Figtree</dc:creator>
		<pubDate>Wed, 14 Jul 2010 01:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-202</guid>
		<description>This show looks right up my alley.  I got excited as rpgpodcasts.com was loading, and I saw this new beautiful animal.  STORY GAMES...HURRAY.
I had to comment before I even got a listen.

Mad Mister Pete Figtree
ruthlessdiastemagames.wordpress.com</description>
		<content:encoded><![CDATA[<p>This show looks right up my alley.  I got excited as rpgpodcasts.com was loading, and I saw this new beautiful animal.  STORY GAMES&#8230;HURRAY.<br />
I had to comment before I even got a listen.</p>
<p>Mad Mister Pete Figtree<br />
ruthlessdiastemagames.wordpress.com</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Adam</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-200</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 13 Jul 2010 05:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-200</guid>
		<description>My head exploded. I got ego all over my living room.</description>
		<content:encoded><![CDATA[<p>My head exploded. I got ego all over my living room.</p>
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		<title>Comment on The Burning Mice of Ludic Peripety by Brad</title>
		<link>http://storyshtick.spookyouthouse.com/2010/07/12/the-burning-mice-of-ludic-peripety/comment-page-1/#comment-199</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Tue, 13 Jul 2010 02:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=236#comment-199</guid>
		<description>Haven&#039;t had a listen yet but I&#039;m absolutely outraged that your wife failed to get you ice cream.  I&#039;m pretty sure that if you take that to court they give you a no questions asked divorce with full entitlements.

My wife tries to claim that I only need one box of ice cream to share with my little girl.  Pfft.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had a listen yet but I&#8217;m absolutely outraged that your wife failed to get you ice cream.  I&#8217;m pretty sure that if you take that to court they give you a no questions asked divorce with full entitlements.</p>
<p>My wife tries to claim that I only need one box of ice cream to share with my little girl.  Pfft.</p>
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		<title>Comment on In A Wicked Age&#8230;part 1 by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2009/08/26/in-a-wicked-agepart-1/comment-page-1/#comment-122</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=210#comment-122</guid>
		<description>Thanks!!! 

With the talking over problem, was it a bit of co-GM-itis? Because I think maybe Shannon had a bit of that in WGP and Z in IAWA. Co-GM-itis is not a fatal disease, it&#039;s usually quite endearing, but it does make it hard on the recordings sometime. I&#039;ll try to keep a look out for it in the future, either way.</description>
		<content:encoded><![CDATA[<p>Thanks!!! </p>
<p>With the talking over problem, was it a bit of co-GM-itis? Because I think maybe Shannon had a bit of that in WGP and Z in IAWA. Co-GM-itis is not a fatal disease, it&#8217;s usually quite endearing, but it does make it hard on the recordings sometime. I&#8217;ll try to keep a look out for it in the future, either way.</p>
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		<title>Comment on In A Wicked Age&#8230;part 1 by Christopher</title>
		<link>http://storyshtick.spookyouthouse.com/2009/08/26/in-a-wicked-agepart-1/comment-page-1/#comment-121</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=210#comment-121</guid>
		<description>Great show, Scott. I just started following the podcast and I am really looking forward to the rest of your IAWA podcasts. You&#039;re blessed with a creative group and the campaign sounds original, fun and a magnificent leverager (just made up that word) of the game system. Keep up the good work. 

Breaking up the content for commentary really helps keep me engaged.

I have one complaint that I only mention because it sometimes makes it very hard to follow what is going on. Like all AP podcasts, things get a little chaotic. However, you have one player who has a habit of talking on top of her tablemates-- and I don&#039;t mean in a separate conversation. I&#039;m sure she is just getting excited, but boy does it make it tough to follow sometimes. I noticed the same thing during your With Great Power AP. 

Anyway. Thank you and your group for a wonderful show.</description>
		<content:encoded><![CDATA[<p>Great show, Scott. I just started following the podcast and I am really looking forward to the rest of your IAWA podcasts. You&#8217;re blessed with a creative group and the campaign sounds original, fun and a magnificent leverager (just made up that word) of the game system. Keep up the good work. </p>
<p>Breaking up the content for commentary really helps keep me engaged.</p>
<p>I have one complaint that I only mention because it sometimes makes it very hard to follow what is going on. Like all AP podcasts, things get a little chaotic. However, you have one player who has a habit of talking on top of her tablemates&#8211; and I don&#8217;t mean in a separate conversation. I&#8217;m sure she is just getting excited, but boy does it make it tough to follow sometimes. I noticed the same thing during your With Great Power AP. </p>
<p>Anyway. Thank you and your group for a wonderful show.</p>
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		<title>Comment on In A Wicked Age&#8230;part 1 by Scott</title>
		<link>http://storyshtick.spookyouthouse.com/2009/08/26/in-a-wicked-agepart-1/comment-page-1/#comment-117</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=210#comment-117</guid>
		<description>Ha! I did feel like there was some pressing need to turn this one out. I guess I must have sensed that it was race.</description>
		<content:encoded><![CDATA[<p>Ha! I did feel like there was some pressing need to turn this one out. I guess I must have sensed that it was race.</p>
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		<title>Comment on In A Wicked Age&#8230;part 1 by Kevin Weiser</title>
		<link>http://storyshtick.spookyouthouse.com/2009/08/26/in-a-wicked-agepart-1/comment-page-1/#comment-115</link>
		<dc:creator>Kevin Weiser</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=210#comment-115</guid>
		<description>Curse you, Scott! I&#039;ve been sitting on my AP of IAWA for a month now. Gen Con and some other content pushed it back, and now you&#039;ve beaten me to the punch!

I really like how you intercut in with commentary during the AP. If I weren&#039;t so damnably lazy, I might do the same thing with mine.

Keep up the good work guys,

Kevin Weiser
www.thewalkingeye.com</description>
		<content:encoded><![CDATA[<p>Curse you, Scott! I&#8217;ve been sitting on my AP of IAWA for a month now. Gen Con and some other content pushed it back, and now you&#8217;ve beaten me to the punch!</p>
<p>I really like how you intercut in with commentary during the AP. If I weren&#8217;t so damnably lazy, I might do the same thing with mine.</p>
<p>Keep up the good work guys,</p>
<p>Kevin Weiser<br />
<a href="http://www.thewalkingeye.com" rel="nofollow">http://www.thewalkingeye.com</a></p>
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		<title>Comment on Women from the Planet Omac by Meg @ Brilliant Gameologists</title>
		<link>http://storyshtick.spookyouthouse.com/2009/03/15/women-from-the-planet-omac/comment-page-1/#comment-10</link>
		<dc:creator>Meg @ Brilliant Gameologists</dc:creator>
		<pubDate>Tue, 17 Mar 2009 13:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=86#comment-10</guid>
		<description>Interesting take!  In addition to the Gaming Girl discussion, we also published a show on gender bending:
http://brilliantgameologists.com/blog/57</description>
		<content:encoded><![CDATA[<p>Interesting take!  In addition to the Gaming Girl discussion, we also published a show on gender bending:<br />
<a href="http://brilliantgameologists.com/blog/57" rel="nofollow">http://brilliantgameologists.com/blog/57</a></p>
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		<title>Comment on A Penny For My Thoughts&#8230;part 3 by Jay</title>
		<link>http://storyshtick.spookyouthouse.com/2009/02/26/a-penny-for-my-thoughtspart-3/comment-page-1/#comment-8</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 10 Mar 2009 17:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://storyshtick.spookyouthouse.com/?p=56#comment-8</guid>
		<description>Wow.  It is great to hear this again.  I was the player who played Thomas in this episode.  I remember this game as being a very emotional experience for me as we created these dramatic moments in Thomas&#039; life.  It was probably one of the best games that I have ever played and I have played quite a few in my lifetime.  I look forward to more story games and I encourage others to give them a try.</description>
		<content:encoded><![CDATA[<p>Wow.  It is great to hear this again.  I was the player who played Thomas in this episode.  I remember this game as being a very emotional experience for me as we created these dramatic moments in Thomas&#8217; life.  It was probably one of the best games that I have ever played and I have played quite a few in my lifetime.  I look forward to more story games and I encourage others to give them a try.</p>
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